Introduction
The Warboss surveyed the scrap field that was the remains of the human city from the back of his battle wagon and grinned. The stuff was lying everywhere. The big mek would be especially pleased… perhaps pleased enough to finally build him that mega armour he had been hinting about. The thoughts of the mayhem he could wreak once he had *that* made him chuckle quietly, the
orange/earth of contentment almost dripping off him. The scrap was there… all they had to do was collect it.
“Boss?”
The warboss turned, seeing Gitrippa, the nob of his personal guard climbing onto the back of the wagon. He was excited – his waaagh (which the warboss interpreted as a combination of smell and colour) manifesting as
blue/sharp. But strange; blue streaked with
white/burnt: excited and … scared?
“Boss – we got company”
The nob gestured with his power klaw towards a distant container terminal. The warboss turned and focused, the crude bionics in one eye automatically switching to magnification.
In the distance, amidst flashes of green fire, metallic figures were appearing. As they swam into focus, the Warboss felt a quick, unexplained chill shoot through him. Some ancient strand of DNA, written into his kind billions of years earlier, recognised what he saw even if he did not. These were creatures his kind had been bred to survive and even overcome. But these great existential conclusions happening at a cellular level resolved themselves far more simply in the Warboss’ mind.
His brief flash of fear was quickly replaced by
red/ozone as his fury grew.
“Round up da boys, Gitrippa. They’re after our loot.”
Overview
1000 points, Big Guns Never Tire, deploy on long board edges, 4 objectives
We actually rolled the diagonal deployment and then decided it was too much of a fag and rerolled. We also decided to skip the warlord traits.
Armies:
Me (orks)
Warboss, big mek, nob and 17 boyz all in a battle wagon
Nob with 11 boys in a trukk
Nob with 21 shoota boyz
12 stormboyz (jump packs)
J (necrons)
Destroyer lord with 3 wraiths
Triarch stalker
Annihilation barge
20 warriors
20 warriors
J won the deployment roll and set up first
He set up his warriors in cover in the container terminal, his annihilation barge and triarch stalker in the centre and his destroyer lord and wraiths (all jump infantry) on his far left.
Looking at this, my battle plan was fairly simple. The shootas and stormboys would go for the two objectives that were on my left (opposed by the destroyer lord and the vehicles)
The warboss and trukk boyz would go for the objectives on my right, starting with trying to wipe out the 20 warriors in front of them.
Here is our deployment, with the objectives marked
Turn 1
I failed to seize initiative and night fighting was in place for turn 1.
J went first (green arrows) and moved his vehicles more into the centre and one squad of warriors forward. He moved the other squad of warriors to face my battle wagon and hopefully glance it to death.
A combination of night fight and the battle wagon’s force field meant that it only took one glancing hit from everything he threw at it. The other squad killed a few stormboyz.
In my turn I made a small change in the plans. I really needed to wipe out the entire squad of warriors that was in front of the battle wagon in one go to make sure that they did not get their RP rolls.
To do that I needed to make sure that for my turn 2 assault, I only had them to deal with so I needed to draw off the other squad. The stormboyz were tasked to take this suicide mission. They jumped 12”, rolled a 5” for movement and easily made the charge to get into assault with the other warrior squad. They took a lot of over-watch damage and didn't really kill anything but they survived the assault phase and locked that unit in place.
On the other flank the trukk and the battlewagon charged forward, the trukk moving flat out to park between the two squads of warriors.
Turn 2
J easily blew up the battle wagon with his huge squad of warriors but this left them facing 20 angry orks.
The triarch stalker and the annihilation barge immobilised the trukk.
In his assault phase the warriors and the destroyer lord and wraiths easily wiped out the stormboyz squad.
In my turn 2, the trukk boyz and the warboss charged the other squad of 20 warriors and wiped them out and my big unit of shootas moved into the ruins in front of them.
Turn 3
The triach stalker moved up to take on the warboss and trukk squad and everything in J's army shot at them
This ended up with the trukk boyz breaking and falling back, losing an extra boy in the process to the bosspole :)
In my turn the warboss moved up towards the objective in the container terminal and the trukkboyz passed their rally roll and consolidated into the ruins onto the objective close to my DZ.
The shoota boyz decided that enough was enough and charged out of the ruins to assault the annhilation barge, blowing it up.
Turn 4
With all the guns and J's attention focused on the warboss, his squad was quickly whittled down. The triarch stalker marched up and flamed them, which did not help. The wraiths and lord charged the shootas but neither side got an advantage (although the lord killed the nob in a challenge)
In my turn the warboss charged the stalker and destroyed it, leaving his original squad of 20 with just him plus one boy. They wisely consolidated onto the objective to hold it
Turn 5
The remains of the other warrior squad charged into the shoota boyz and this, combined with the lord and the wraiths was enough to break them. They fell back exactly enough to land on top of their original objective.
In my turn they rallied and the game ended.
This left the orks holding 3 objectives
Thanks to J for an enjoyable and relaxed game.